“The World’s First Masterclass on Realistic Clothing Interaction”
Learn the secrets of dressing and undressing for animation and games — taught nowhere else.
“No studio would take the risk to see its sequence totally spoiled because of an exploded cloth. So much money and time for so much risk.”
— Hans Godard, Technical Artist at Blizzard —
(source)
“I wonder how many times a dev team has said:
‘We’re going to be the game that does it. We’re going to animate taking clothes off and on.’
And tech/anim gave it their all, only to come back:
‘No. Sorry. We’re still 400 years away from this technology.’”
— Tom Francis, Game Designer —
The difficulty of cloth simulation is no joke — whether you’re laughing with devs or stressing as an animation pro over production risk.
This exact risk is what The Guru Of Art’s course was built to solve — for the first time in the industry.
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