Introduction – What You’ll Learn
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What makes this course one-of-a-kind in the 3D animation space
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A first look at cloth put-on and take-off simulation techniques
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Why most games and studios have avoided this challenge — until now
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The core concept: how realistic results are achieved using a mix of cloth simulation and manual control
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How the course is designed to help you prepare animations for use in game engines like Unity and Unreal (in lesson 5)
